Units you get from upgrading the new money building
lv 1 (infantry, Emergency tropper 247/353)
lv 2 (air, Facility Helicopter 322/478)
lv 3 (ground, Curragh Engineering, 473/627)
lv 4 (air, Curragh Emergency, 700/800)
lv 5 (infantry, Curragh Complex Guard, 1100/900)
lv 6 (air, Curragh Complex Gunship, 1000/1600)
lv 7 (infantry, Curragh Armored Sentry, 1400/1900)
lv 8 (ground, Curragh Assault Tank, 2300/1800)
lv 9 (infantry, Curragh Complex, 2500/2500)
lv 10 (sea, Curragh Experimental, 4600/5600)
Source:
http://www.funzio.com/forum/showthread.php?51200-Critical-Intel-Goal-Chain-Tracking&p=695708&viewfull=1#post695708For payouts see:
http://www.funzio.com/forum/showthread.php?51198-Curragh-Engineer-Corp-building-upgrade-costs&p=700592&viewfull=1#post700592LTQ History:
http://www.funzio.com/forum/showthread.php?52592-LTQ-Historical-SummaryCritical Intel Goal Chain info:http://www.funzio.com/forum/showthread.php?51200Intel gathered by Devin:
Critical Intel Goal Chain Tracking
Requirements:
- Need to be lvl 40 to do this event
- lvl 7 barracks for flame thrower soldiers
- Others unit buildings too but I stopped checking
===NORMAL MODE===Insurgent Camp I: Wave Crasher (sea, 36/16, i)
Enemy Outpost I: Concrete
Enemy Outpost II: Dark Deserter (infantry, 30/25, i)
Offshore Drilling Rig I: Concreate
Offshore Drilling Rig II: SOAR Pilot (infantry, 43/23, i)
Offshore Drilling Rig III: Concrete
Dictators Compound I: Tornado Fighter (air, 36/39, +1 Valor from raids, i)
Dictators Compount II: Concrete
Dictators Compount III: Assult Trembler (ground, 29/57, i)
Attack Site I: Concrete
Attack Site II: A Type (sea, 63/44, i)
Enemy Encampment I: Concrete
Enemy Encampment II: Counterspy (infantry, 78/46, i)
Shipyard I: Concrete
Shipyard II: Multi-Theater MBT (ground, 66/99, i)
Shipyard III: Concrete
Communications Outpost I: Chengdu UAV (air, 89/108, i)
Communications Outpost II: Concrete
Communications Outpost III: Blackhawk Delta (air, 123/116, i)
Trafficker Base I: Concrete
Trafficker Base II: Behemoth (ground, 168/109, i)
Border Guard Complex I: Concrete
Border Guard Complex II: ZSU-23-4 Anti Air (ground, 162/171, i)
Mountain Pass I: Concrete
Mountain Pass II: Deepsea Infiltrator (sea, 161/195, i)
Mountain Pass III: Concrete
Suspicious Villiage I: MBT 3000 Tank (ground, 197/222, i)
Suspicious Villiage II: Concrete
Docks I: Artillery Hunter (ground, 281/192, i)
Docks II: Concrete
Docks III: F16 Figher Jet (air, 300/247, i)
Boneyard I: Concrete, 2500 valor
Boneyard II: Vulture Artillery Chopper (air, 361/195, i)
Boneyard III: Concrete, 0 valor
Marketplace I: Recon Desert Striker (air, 385/289, i)
Marketplace II: Concrete, 3000 valor
Marketplace III: Snow Foot Solider (infantry, 360/374, i)
Drop Site I: Concrete, 0 valor
Drop Site II: Highland Attack Helicopter (air, 390/420, i)
Emir Island I: Concrete, 4000 valor
Oil Refinery Plant I: Black Ops Specialist (infantry, 480/410, i)
Oil Refinery Plant II: Concrete, 0 valor, 500k cash
Oil Refinery Plant III: Highland Battleship (sea, 450/524, i)
High Mountain Village I: Concrete, 5000 valor
High Mountain Village II: K-61 Anti-Air Defender (ground, 608/426, i)
Train Station I: Concrete, 0 valor
Train Station II: MBT-90 Tank (ground, 536/655, i)
Historic District I: Concrete, 7500 valor
Historic District II: Arbalest Humvee (ground, 686/539, i)
Historic District III: Concrete, 1m cash
Trident Beachhead I: Devastator Helicopter (air, 722/628, i)
Trident Beachhead II: Concrete, 10,000 valor
Trident Beachhead III: Highland Siege Tank (ground, 1,800/1,500, i)
TOTALS FOR NORMAL MODE:
Raw gains (a/d): 8,640/7,669
Valor gain: 36,500
Gold spent: 1160
Enery Used: Approx 59,000* Energy required
Levels gained: 1.75
*Each 20 gold energy refill gave me a full +1000 energy fill = 58,000 energy from gold, plus approx 360 energy from normal time-based regen (2 hours) = approx. 59,000 energy required in total.
=== PRESTIGE MODE ===Insurgent Camp I: Guard Dog Patrol (infantry, 35/26, i)
Enemy Outpost I: Concrete
Enemy Outpost II: Arctic Rescue Chopper (air, 45/40, i)
Offshore Drilling Rig I: Concreate
Offshore Drilling Rig II: SNAW Recon Soldier (infantry, 46/47, i)
Offshore Drilling Rig III: Concrete
Dictators Compound I: Offshore Landing Craft (sea, 48/79, i)
Dictators Compount II: Concrete, 500 valor
Dictators Compount III: Safari Marauder (ground, 47/109, i)
Attack Site I: Concrete
Attack Site II: Flying Gun Board (air, 85/70, i)
Shipyard I: Concrete
Shipyard II: Distance Bomber (air, 101/135, i)
Shipyard III: Concrete, 1500 valor
Communications Outpost I: Heavy Munitions Transport (ground, 138/153, i)
Communications Outpost II: Concrete
Communications Outpost III: Enforcer (infantry, 233/117, +1 valor from raids, i)
Trafficker Base I: Concrete, 2000 valor
Trafficker Base II: Giza Defender Tank (ground, 176/228, i)
Border Guard Complex I: Concrete
Border Guard Complex II: Athos Artillery (ground, 146/340, i)
Mountain Pass I: Concrete, 3000 valor
Mountain Pass II: Epsilon Sea Destroyer (sea, 257/300, i)
Mountain Pass III: Concrete
Suspicious Villiage I: Highland Assassin (infantry, 380/241, i)
Suspicious Villiage II: Concrete, 4000 valor
Docks I: Highland Battalion Transport (sea, 290/415, i)
Docks II: Concrete, 500k cash
Docks III: Platform Granadier (infantry, 395/400, i)
Boneyard I: Concrete, 5000 valor
Boneyard II: Point Stryker (infantry, 591/279, i)
Boneyard III: Concrete, 600k cash
Marketplace I: Highland Battleship (sea, 450/524, i)
Marketplace II: Concrete, 6000 valor
Marketplace III: Hawkeye Hunter (ground, 733/396, i)
Drop Site I: Concrete, 0 valor, 800k cash
Drop Site II:, UNS Oceania (sea, 661/541, i)
Emir Island I: Concrete, 8000 valor
Oil Refinery Plant I: Highland Saboteur (infantry, 780/555, i)
Oil Refinery Plant II: Concrete, 0 valor, 1m cash
Oil Refinery Plant III: Highland Catamaran (ground, 822/639, i)
High Mountain Village I: Concrete, 10,000 valor
High Mountain Village II: Gung Ho Gunner (infantry, 485/1134, i)
Train Station I: Concrete, 0 valor
Train Station II: Highland Artillery Unit (ground, 900/831, i)
Historic District I: Concrete, 15,000 valor
Historic District II: Highland Elite (infantry, 900/975, i)
Historic District III: Concrete, 2m cash
Trident Beachhead I: Highland Command (sea, 800/1225, i)
Trident Beachhead II: Concrete, 20,000 valor
Trident Beachhead III: Shockwave Blaster (ground, 5000/4200, i)
Critical Intel Goal Chain Complete!
1120 GOLD
Levels gained: 1.5